Developer’s Log: Feb. 06

First month of my journey has passed. Given how much that happened over the past month, I think I’ll do a recap of the month along with the weekly update.

January’s Accomplishments

  • I build a prototype of my next game in Pico-8. The prototype I build ended being much more fun and interesting I thought it would be leading me to begin planning on creating a commercial game based on it. I didn’t think I’d be working on a commercial game at this point, and it’s still a little shocking that I’m doing this. But I really feel that this prototype should be made into a full game.
  • Started learning a bit of music theory so I can compose my own music. Need to work at it some more but I know the very basics.

February’s Goals

  • Now that my blog’s got some content, going to try to promote my blog.
  • Begin work on turning my prototype into a full game.
    • Learn how to use Unity and begin work building the final game.
    • Commission the art assets I need.
  • Begin looking into distributing and promoting my game.

Last Week’s Accomplishments

  • Began search for an artist.
  • Researched game engines and chose to use Unity to build my game in. Started learning how to create games in Unity.

This Week’s Goals

  • Learn how to program in Unity
  • Start implementing my game in Unity
  • Continue working on commissioning art.