More Lessons in Game Development

Been busy the past few weeks and blogging has been the back burner. I’ve seemed to have jumped into another crash course in game development without really meaning to. Deciding on moving on from my prototype to a full release has added quite a few tasks I need to fulfill. Not that I wasn’t expecting that, I knew there will be quite a bit more I’ll have to do. But knowing that it will be difficult doesn’t really prepare you for it. There wasn’t anyway I could be ready for it, only experiencing the game development process can you truly learn how to do it properly. I’m making progress, though a bit slow as I learn to juggle everything that need to be done.