Over the weekend I participated in the Game Maker’s Toolkit Game Jam, my first ever game jam. For those of you who haven’t heard of game jams before, in a game jam you are given limited time to build a whole new game from scratch and are given a theme to base your game around. In this case, I was given 48 hours to make a game that has dual-purpose mechanics. The game jam was both fun and maddening. While I don’t think I put my best foot forward in this jam, given my slight lack in experience I did fairly well. It was a good learning experience, created some code that can be useful in the future, and came up with a pretty cool game concept.
Hello everyone. As you may have noticed I haven’t been posting as many logs as usual. I’ve been doing plenty of work on my game, it’s just that I’m at the part where there is fewer clear milestones. Every week I’m working on the same things and I felt like I was starting to repeat myself every update. So for now I’ll start with monthly updates and when anything major is finished I’ll make a post. So, on to this months update.
Last Month’s Accomplishments:
- A lot of background improvements that make the game run better and easier to work on.
- Gave player control of movement
- Can still only run forward, but added a back-step
- Added a ground dash with restores “magic” and makes player smaller
- Made headway into acquiring art.
This Month’s Goals
- Get working on level design in earnest
- Hire an artist
After everything over the past 2 months, I feel like I’m finally in a good state to continue work. I am refreshed and feeling the creative spark. There is of course plenty to do and am going to have to make a good plan on how to do it all. But I’m feeling good about it, like it’s something I’ll be able to do. So, onto goals moving forward.
- Fine tune the gameplay
- Create levels
- Working on finding artist and acquiring art
Know that’s basically what last month’s goals were, and while I did some work on it I didn’t do near enough. But have to keep moving forward!
This Week’s Goals:
- Continue the hunt for an artist
- Work on game controls and physics, still feeling off
- Work on Level Design. Study levels of other, similar games.
Already got a start on this, let’s keep going!