Over the weekend I participated in the Game Maker’s Toolkit Game Jam, my first ever game jam. For those of you who haven’t heard of game jams before, in a game jam you are given limited time to build a whole new game from scratch and are given a theme to base your game around. In this case, I was given 48 hours to make a game that has dual-purpose mechanics. The game jam was both fun and maddening. While I don’t think I put my best foot forward in this jam, given my slight lack in experience I did fairly well. It was a good learning experience, created some code that can be useful in the future, and came up with a pretty cool game concept.